Player-controlled infantry considered as same owner in campaigns

In campaign missions, player-controlled infantry are considered of the same house when deciding whether they can enter an occupiable structure. This way, infantry act as being of the same owner, despite being of different houses for technical reasons.

The house of the unit entering the building first (and thus capturing it from the neutral house) decides the new owner house of the structure. This owner is kept until the occupants are ejected again.

Breaking alliances is not supported. You have to ensure that alliances involving player-controlled houses when there are occupiers are persistent.

备注

This setting will be made optional in a future release.

Added in version 3.0.