Cloak Sounds¶
There was only one global sound used to indicate a change of cloak state.
Ares split this into two separate flags for cloaking and decloaking, and
made both of them customizable for each TechnoType.
[AudioVisual]►DecloakSound=(Sound)The sound played when a unit or building decloaks. Defaults to
[AudioVisual]►CloakSound.
TechnoTypes can override the global sounds. It does not matter whether
the unit cloaks itself or whether it is cloaked by a Cloak Generator.
[TechnoType]►CloakSound=(Sound)The sound played when this object cloaks or submerges. Defaults to
[AudioVisual]►CloakSound.[TechnoType]►DecloakSound=(Sound)The sound played when this object decloaks or emerges. Defaults to
[AudioVisual]►DecloakSound.
Added in version 0.5.