Fall Rate¶
When a unit is dropped onto the battlefield from a plane, with or without parachute, these settings define how fast it will accelerate and how fast it will fall at most.
[TechnoType]►FallRate.Parachute=(integer)The acceleration towards the ground applied each frame a parachuted unit is falling. Defaults to 1.
[TechnoType]►FallRate.NoParachute=(integer)The acceleration towards the ground applied each frame a unit without parachute is falling. Defaults to 1.
[TechnoType]►FallRate.ParachuteMax=(integer)The maximum speed a parachuted unit is falling with. Value has to be negative. Defaults to
[General]►ParachuteMaxFallRate.[TechnoType]►FallRate.NoParachuteMax=(integer)The maximum speed a unit without parachute is falling with. Value has to be negative. Defaults to
[General]►NoParachuteMaxFallRate.
Added in version 0.D.