InfantryElectrocuted

The animation displayed for a dying InfantryType when the warhead that killed them had InfDeath=5 used to be hard-coded to the second animation from the [Animations] list. You can now specify [AudioVisual]►InfantryElectrocuted= instead.

[AudioVisual]►InfantryElectrocuted= (animation)

If InfantryElectrocuted is not defined then the game will search for an animation named ELECTRO, before finally falling back to the second animation like before.

Added in version 0.1.