Country Defaults¶
AI and Base-Building¶
[Country]►AI.PowerPlants=(list of BuildingTypes)A list of buildings that the AI will treat as this country's power plants. Defaults to
[General]►GDIPowerPlantfor the first side, to[General]►ThirdPowerPlantfor the third side, and to[General]►NodRegularPowerand[General]►NodAdvancedPowerfor the second side and all other sides.备注
There has to be at least one building in this list that always satisfies prerequisites.
Added in version 0.1.
Paradrop Defaults¶
[Country]►ParaDrop.Types=(list of InfantryTypes and/or VehicleTypes)The units that will be paradropped by
Type=ParaDropsuper weapons (such as the one normally provided by a Tech Airport) for this country. Defaults to the corresponding side'sParaDrop.Types=.备注
The original flags used to control the paradrop units only accept
InfantryTypes. To includeVehicleTypesin a paradrop you have to use the newParaDrop.TypesandParaDrop.Numflags.[Country]►ParaDrop.Num=(list of integers)The quantity of each corresponding unit (listed against
ParaDrop.Types) that will be paradropped. Defaults to the corresponding side'sParaDrop.Num=.[Country]►ParaDrop.Aircraft=(AircraftType)The aircraft type that will be used to deliver paradrops from super weapons or by teams created by map actions. Defaults to the corresponding side's
ParaDrop.Aircraft=.[Country]►Parachute.Anim=(Animation)This country's default parachute used if not overridden by a
TechnoType. Defaults to the corresponding side'sParachute.Anim=.
Added in version 0.2.
在 0.D 版本发生变更.
Others¶
[Country]►VeteranBuildings=(list of BuildingTypes)All buildings in this list start as veteran for this country and, if available, veteran cameos are displayed in the sidebar.
Added in version 0.4.