Side Defaults¶
These are the side defaults used instead of global tags.
Crew, Survivors and Other Types¶
[Side]►Crew=(InfantryType)The
InfantryTypethat is spawned as a survivor when objects (withCrewed=yesset) owned by this side are destroyed (or, in the case of buildings, sold).[Side]►Engineer=(InfantryType)The
InfantryTypethat has a chance to be spawned when buildings withFactory=BuildingTypeowned by this side are destroyed or sold. Defaults to[General]►Engineer.Quickstart
To make the Soviet Construction Yards spawn Soviet Engineers instead of the Allied one as set by
[General]►Engineer, set[Nod]►Engineer=(SENGINEER). Similarily, for Yuri's side set[ThirdSide]►Engineer=(YENGINEER).[Side]►Technician=(InfantryType)The
InfantryTypethat has a chance to be spawned when armed objects owned by this side are destroyed or sold. Defaults to[General]►Technician.[Side]►DefaultDisguise=(InfantryType)Default
InfantryTypethat disguisable infantry will be disguised as when first created.[Side]►SurvivorDivisor=(integer)An object's refund amount is divided by this number to determine how many survivors will be spawned when this object is destroyed (or, in the case of buildings, sold).
Added in version 0.1.
在 0.5 版本发生变更.
AI and Base-Building¶
[Side]►AI.BaseDefenses=(list of BuildingTypes)List of base defense buildings that the AI can build.
[Side]►AI.BaseDefenseCounts=(list of integers)The maximum amount of base defense building that the AI can build. (listed as AI difficulties: hard, medium, easy) Defaults to
[General]►AlliedBaseDefenseCountsfor GDI (Allied),[General]►SovietBaseDefenseCountsfor Nod (Soviet), and[General]►ThirdBaseDefenseCountsfor ThirdSide (Yuri).
Added in version 0.1.
Paradrop Defaults¶
[Side]►ParaDrop.Types=(list of InfantryTypes and/or VehicleTypes)The units that will be paradropped by
Type=ParaDropsuper weapons (such as the one normally provided by a Tech Airport) for this side. Defaults to[General]►AllyParaDropInffor GDI (Allied),[General]►SovParaDropInffor Nod (Soviet), and[General]►YuriParaDropInffor ThirdSide (Yuri).备注
The original flags used to control the paradrop units only accept
InfantryTypes. To includeVehicleTypesin a paradrop you have to use the newParaDrop.TypesandParaDrop.Numflags.[Side]►ParaDrop.Num=(list of integers)The quantity of each corresponding unit (listed against
ParaDrop.Types) that will be paradropped. Defaults to[General]►AllyParaDropNumfor GDI (Allied),[General]►SovParaDropNumfor Nod (Soviet), and[General]►YuriParaDropNumfor ThirdSide (Yuri).[Side]►ParaDrop.Aircraft=(AircraftType)The aircraft type that will be used to deliver paradrops from super weapons or by teams created by map actions. Defaults to PDPLANE.
[Side]►Parachute.Anim=(Animation)This side's default parachute used if not overridden by the country or a
TechnoType. Defaults to PARACH.
Added in version 0.2.
在 0.D 版本发生变更.
Hunter Seeker Defaults¶
[Side]►HunterSeeker=(VehicleType)The unit used as default Hunter Seeker for the Hunter Seeker super weapon. Replaces
[General]►GDIHunterSeekerand[General]►NodHunterSeekerfrom Tiberian Sun. Set this to a voxelVehicleTypewith Fly locomotor as specified under Hunter Seeker. Defaults to none.
Added in version 0.7.