Charge/Drain Super Weapons¶
Instead of one global setting, Ares supports customizable
ChargeToDrainRatio settings for each super weapon. All settings here
only apply for super weapons with UseChargeDrain=yes set.
[SuperWeapon]►SW.ChargeToDrainRatio=(float multiplier)The recharge time multiplied by this value is how long the super weapon will stay active. Must not be 0. Defaults to
[General]►ChargeToDrainRatio.[SuperWeapon]►SW.Unstoppable=(boolean)Whether this super weapon can be stopped when active. Otherwise clicks on the super weapon's cameo are ignored. Defaults to no.
备注
Note that UseChargeDrain is supported for the Firestorm and
Battery super weapon only. Using it on any other super weapons types will lead
to unexpected results.
Added in version 0.2.