Lighting

The three major super weapons allow for a temporary change of lighting. You can change any of these values without having to change the others too. If you want to use the scenario's respective default value, use -1 for ambient or colors.

[SuperWeapon]►Light.Enabled= (boolean)

Whether the lighting gets respected or not. Currently only the primary super weapons support lighting changes.

[SuperWeapon]►Light.Ambient= (integer)

The brightness of the environment. Too high values will cause a slow-down.

[SuperWeapon]►Light.Red= (integer)

The red component of the lighting.

[SuperWeapon]►Light.Green= (integer)

The green component of the lighting.

[SuperWeapon]►Light.Blue= (integer)

The blue component of the lighting.

Added in version 0.2.