Type=LightningStorm¶
Default values for general tags:
[SuperWeapon]►SW.Range=(float,integer)Area around the target location the Lightning Storm strikes. Note that a single value denotes the diameter of a circle -- this is not the radius. Defaults to
[General]►LightningCellSpread.[SuperWeapon]►SW.Damage=(integer)The damage each lightning bolt delivers. Defaults to
[General]►LightningDamage.[SuperWeapon]►SW.Warhead=(Warhead)The warhead used to deal the damage of each lightning bolt. Defaults to
[General]►LightningWarhead.[SuperWeapon]►SW.Deferment=(integer frames)Defaults to
[General]►LightningDeferment.[SuperWeapon]►SW.ActivationSound=(Sound)The sound played globally when the Lightning Storm starts. Defaults to
[AudioVisual]►StormSound.[SuperWeapon]►SW.AITargeting=(enumeration)Defaults to LightningStorm.
[SuperWeapon]►Light.*=(integer)Default to the scenario's
[Lighting]►Ion*.[SuperWeapon]►Cursor=(mouse cursor)Defaults to LightningStorm.
Lightning Storm specific tags:
[SuperWeapon]►Lightning.Duration=(integer - frames)The length the Lightning Storm endures. A value of -1 means indefinite duration. Defaults to
[General]►LightningStormDuration.[SuperWeapon]►Lightning.RadarOutage=(integer - frames)The number of frames radars are jammed for players defined by
SW.AffectsHouse. Defaults to[General]►LightningStormDuration.[SuperWeapon]►Lightning.RadarOutageAffects=(enumeration)Specifies the houses affected by radar outage. Defaults to enemies.
[SuperWeapon]►Lightning.HitDelay=(integer - frames)The number of frames between two clouds being created over the target cell. Values of 0 or lower will disable direct hits. Clouds created by this mechanism are never subject to separation rules (see below). Defaults to
[General]►LightningHitDelay.[SuperWeapon]►Lightning.ScatterDelay=(integer - frames)The number of frames between clouds getting created over a random cell in the super weapon's range. Values of 0 or lower will disable random hits. Only clouds created by this mechanism are subject to separation rules (see below). Defaults to
[General]►LightningScatterDelay.[SuperWeapon]►Lightning.ScatterCount=(integer)The number of new clouds created every
Lightning.ScatterDelayframes. Values of 0 or lower will disable random hits. Defaults to 1.[SuperWeapon]►Lightning.Separation=(integer - distance)The least number of cells between two random clouds to better distribute damage. This is not the direct distance, but rather the sum of the differences of the x and y components. Values of 0 or lower will disable separation rules. Defaults to
[General]►LightningSeparation.[SuperWeapon]►Lightning.PrintText=(boolean)Enables the warning text appearing shortly before the Lightning Storm strikes. Defaults to
[General]►LightningPrintText.[SuperWeapon]►Lightning.IgnoreLightningRod=(boolean)Disables the special handling for buildings with
LightningRod=yesset. Defaults to no.[SuperWeapon]►Lightning.DebrisMin=(integer)The least number of debris created when lightning strikes empty cells or destroys a building or a unit. Defaults to 2.
[SuperWeapon]►Lightning.DebrisMax=(integer)The largest number of debris created when lightning strikes empty cells or destroys a building or a unit. Defaults to 4.
[SuperWeapon]►Lightning.CloudHeight=(integer - leptons)The height above the ground the clouds get created in. Values less than 0 will center the cloud image on top of the first bolt anim from the list (for the original game this is about 1200). Defaults to -1.
[SuperWeapon]►Lightning.BoltExplosion=(Animation)Every lightning bolt will display this damage animation upon impact. Defaults to
[General]►WeatherConBoltExplosion.[SuperWeapon]►Lightning.Sounds=(list of Sounds)A comma separated list of sounds played when lightning strikes. Defaults to
[AudioVisual]►LightningSounds.[SuperWeapon]►Lightning.Clouds=(list of Animation)A comma separated list of cloud animations. Defaults to
[General]►WeatherConClouds.备注
If this list is empty, the Lightning Storm super weapon will not function.
[SuperWeapon]►Lightning.Bolts=(list of Animation)A comma separated list of bolt animations. If this list is empty, the damage is caused even though no bolts are shown. Defaults to
[General]►WeatherConBolts.警告
Do not use
Bouncer=yesanimations withLightning.Bolts. This leads to crashes if a building is hit.[SuperWeapon]►Lightning.Debris=(list of Animation)A comma separated list of animations used as debris when lightning strikes. Defaults to
[General]►MetallicDebris.
Other changes:
Lightning rods attract random lightning that is about to strike in close range. For more information see the Lightning Rods section.
Added in version 0.2.