Type=SonarPulse¶
The Sonar Pulse is a variation of the original Sonar Pulse known from Red Alert -- it will cause any cloaked object either in range or on the entire map to temporarily decloak, even if it is cloaked by a Cloak Generator.
Default values for general tags:
[SuperWeapon]►SW.Range=(float,integer)The radius, in cells, that the decloak effect will be applied. Use -1 to reveal all units on the map. When using full-map sonar you don't have to select a target location; instead the super weapon will be fired when you click its cameo icon. Defaults to 10.
[SuperWeapon]►SW.AITargeting=(enumeration)Defaults to Stealth.
[SuperWeapon]►SW.AffectsHouse=(enumeration)Specifies the houses affected by the sonar reveal. Defaults to enemies.
[SuperWeapon]►SW.AffectsTarget=(enumeration)Specifies which types the sonar affects. Defaults to water, all unit types situated on water cells.
[SuperWeapon]►SW.RequiresTarget=(enumeration)Specifies where human players can fire the sonar at, which excludes land by default. Defaults to water.
[SuperWeapon]►SW.AIRequiresTarget=(enumeration)Specifies where AI players can fire the sonar at, which excludes land by default. Defaults to water.
Sonar Pulse specific tags:
[SuperWeapon]►SonarPulse.Delay=(integer - frames)The duration that the decloak effect will last. Defaults to 60.
Added in version 0.1.
在 0.5 版本发生变更.