What's New¶
This section contains non-exhaustive lists of features and bugfixes that were added to a particular version of Ares. Internal changes, optimizations and updates are mentioned here only if they are notable.
Ares 3.0
Super Weapons can be limited to human or AI players, only provide a limited number of shots, or be granted without any building, charged initially or charge in the background without any building to provide them, can be fired according to AI targeting rules, but at the player's command, with fully customizable constraints. A new Battery super weapon type has been added, as well as some new AI targeting modes.
Trigger Actions provide auxiliary power, kill drivers, change the EVA voice or the group units belong to dynamically
Team Scripts have been added to provide auxiliary power, kill drivers, capture vehicles, convert the type, cause sonar detection, and disable weapons
Short Games end only if the player has no more units or structures that keep them alive
Harvesters allow to customize the global scan and distance settings
Refineries allow to slightly customize dock unloading cells and facings
Warheads support culling enemies like the Squid parasite attack does
Railguns can be detached and fire before the last one has disappeared
Selling Units can be customized per type, and buildings can be set to allow selling units
Bugfixes have been added to solve burst abuse, IFVs chasing aircraft, an infantry deploy jam
Ares 2.0
Type Conversions can switch a unit type when deploying, promoting or moving into or out of water
Animations can deal damage using a weapon, optionally with a delay
Waves optimized and expanded to support to recreate original colors
Warheads can fire Ion Cannons, can distinguish between firer and allies,
AI can use custom Iron Curtains, and even use any super weapon with Iron Curtain Targeting to support teams
Build Time can be customized for each type
Spy Effects to build buildings, naval units or aircraft as veteran
Ares 1.0
Save Games are supported again
Ares 0.E
Tunnel Networks allow to move units between entrance buildings
IFV units support more than 18 weapons, turrets, and modes
Warheads can apply new effects like sonar, weapon disabling, flashing, and Nuke flash, and deal relative damage like the MAD Tank
Veterancy Abilities support immunity to radiation, poison, psionics, temporals, abductors, psychedelics, and psychic weapons
Chronoshifting can be disallowed to destroy units at the destination
Movies List can be defined with new unlockable movies
Ares 0.D
Mouse Cursors have been reworked completely and now can be customized for units and structures as well as for weapons
Warheads have been expanded to support mechanics and ambulances, and Temporal weapons can consider health and work together with Abductor logic
Ivan Bombs added support for the death bombs cut from the original game
Buildings can have custom buildup and separate sell times and AI players can build more than one of each type
Units can have custom fall rates and dig animations and sounds
Countries can have custom starting units and start with a deployed Construction Yard
Ares 0.C
Bounty is money awarded for killing enemies
Particles spark and railgun have been optimized heavily; gas can damage more than one cell; gas, smoke, and fire support custom palettes and animations can spawn particles farther away
Particle Systems can now be attached to projectiles
Factory Plant cost bonus effect can be modified for each unit or structure
Promotion sounds, EVA messages, and flashing can be customized
Weapon switching when a unit is out of ammo
Ares 0.B
Generic Prerequisites now also accept vehicles as prerequisites
Warheads can now optionally always or never damage air units
Ammo changes allow for weapons that use custom amounts of ammunition (or no ammo at all), units reloading more than one round of ammunition, and aircraft with individual reload rate.
Self Heal made customizable
Spies can steal plans for one-time or permanent super weapons, and they can be deceived by deploying fake buildings
Disallow players from getting the enter or no-enter cursor on transports or the area guard cursor on medics
Ares 0.A
Audio improvements like support for multiple bag files and support for loose wave files of arbitrary type
Solid Buildings have been reworked to support invisible projectiles and solidity levels
Firestorm has gotten customizable animations and many more improvements
Transports can come from the factory with prebuilt passengers, can only accept specific passengers, or be disallowed to eject their passengers manually
Custom Missiles can use weapons instead of damage and warhead
Saboteurs are sneaky one-time building demolition troopers
Units can be made to hold fire if not in area-guard mode or to not try to crush enemies
Ares 0.9
Better AI support for super weapons and the new Ares features
Super Weapons support Inhibitors, multiple AuxBuildings, negative AuxBuildings and owner countries, full-map PsychicReveal, and multiple Hunter Seeker launches
Buildings and upgrades allow more than two super weapons and Oil Derrick logic
Graphical stuff like more than 8 facings for SHP based units and weapon muzzle flashes, as well as animated rotating projectiles
EVA alerts and text messages when capturing or losing tech structures and if silos needed
KillDriver owner house can be set
Ares 0.8
Toggle Power keyboard command, customizable cursors and optional support for AI players
EM Pulse Super Weapon, with lots of enhancements
Super Weapon ranges can be restricted around the firing structures and/or around designator units
Tech Academies are structures that allow training units with initial veterancy
Forest Fires restored, optional per tree type
Advanced Rubble expanded with customizable owner and initial health
Animation tags Scorch and Flamer have been restored
Repair wrenches can be hidden from enemies, and no longer reveal cloaked buildings
Unit Delivery placement changed, units guard or hunt, and support for giving units to neutral countries
Ares 0.7
Memory Management issues were resolved, which results in fewer crashes and better support for Windows 8.
Hunter Seeker Super Weapon, Unit Settings and Side defaults
Drop Pod Super Weapon and customizable Settings
Several weapon additions like Splits and Airburst enhancements, Ranged and ProjectileRange, and BallisticScatter
Warheads that prevent units to scatter when hit
Civilian enemies attacked in multiplayer and smarter defense against civilian threats
Loading themes for campaigns and multiplayer
Score screen Graphics and Themes for campaign and multiplayer
Aircraft customization with Smoke animations and Airstrike-related voices
MakeInfantryOwner expanded to work with generic infantry death animations
Teams can retaliate in case a member is attacked
Passable structures units can drive on without side effects like the workarounds have
Dimming deactivated units by reason for deactivation
Damage sparks made customizable and enhanced to work with all types
Ares 0.6
CellSpread not limited to 11 anymore, and buildings can define a maximum hit count
Tech structures can be returned to the neutral house when a player is defeated instead of being destroyed
Prerequisites that require a factory build by a certain country
Veterancy from spawns can be awarded to the spawner unit
Aircraft that does not spin when crashing
Spawners now have basic support for flying Aircraft Carriers and are allowed to cloak
KillDriver only applied below a certain percentage of health
Helicopter units animate in air regardless of whether they are hovering or moving
Drain weapons power drain amount made customizable
Force Shield customizable per BuildingType
Ares 0.5
Tiberium features restored like heal, damage, and explosive harvesters, as well as spilling on destruction and Tiberium chain reactions, with lots of new settings.
Storage logic has been restored
Cloak enhancements allow units to cloak only if idle, deployed, powered, or not at all, hover units to cloak, customizable cloak sounds, parasites to attack cloaked units and more.
Sensor Arrays work again, with additions
Type selection can now consider several unit types as one
AttachEffect expanded with settings for decloaking and entering transports
Veterancy insignia can be hidden for enemy players
Engineers and Technicians can be defined for each side, and they can spawn as survivors
C4 veteran ability has been restored back into working state
EVA message in case a unit is destroyed
Ares 0.4
AttachEffect feature allows to change unit and building stats on the battlefield for a variety of new features and play styles
Super weapon additions with cameos being grayed out, and a new EVA event for selecting targets
Aircraft now supports Crashable
Spy Effects now support PCX cameos and persistent radar reveal, and spies can no longer infiltrate allied buildings
Veteran Buildings added to the country options
Text color for tool tips and message texts customizable
Release Note text can be shown on the ingame screen
Output all missing CSF labels using a new command line parameter
Ares 0.3
Custom Missiles like the V3 can be added
Whiteboy bug has been fixed and now more than 74 cameos are supported
Cyclic Gattling support to go back to first stage added
Unit Delivery now supports Deferment
Observer flags customizable for each country
FPS counter can be displayed on the ingame screen